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1. Why does most everyone dislike destroyers? - in Ships and Modules [original thread]
I have been playing about 13-14 months now and the Coercer is my primary ship. The Coercer can easily solo 3/10 complexes, ratting in a 0.1 system and lvl 2 missions. With great care you can also solo in 4/10 plexes. In 0.0 you'll struggle to fi...
- by Ominus Decre - at 2007.01.24 16:18:00
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2. Spec'ing in Destroyers - in Ships and Modules [original thread]
Coming from someone who's a fan of the destroyer class ships let me say: THEY SUCK! The only one I use is the Coercer. Many players are narrow mindedly biased and these are the ones you typically catch off guard. With a heavy investment into skil...
- by Ominus Decre - at 2006.09.12 16:06:00
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3. retribution setup - in Ships and Modules [original thread]
After reading a few posts in this thread I got the idea that the nos may be worthless on the Retribution for PvE. Here's what I'm using and I haven't had any trouble tanking 3+ BS's with supports; I enjoy the 6 cruiser/bc spawns which are tougher...
- by Ominus Decre - at 2006.08.08 04:29:00
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4. [RMR] Coercer PvP fittings - in Ships and Modules [original thread]
I've been using the Coercer since my 10th day playing EVE. I have more fun with this ship and the various setups then imaginable. Here's what I generally can be found with: Amarr Coercer class Destroyer HiSlots: 5x Medium Pulse Laser II (M...
- by Ominus Decre - at 2006.04.18 20:10:00
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5. Amarr Assault Frigate Guide - in Ships and Modules [original thread]
Originally by: Hydrogen Amarr Assault Frigate Guide or What you always wanted to know about Amarr assault frigates but never dared to ask. Introduction Rumours, myth and facts are mixed about those two ships: the Retribution an...
- by Ominus Decre - at 2006.04.18 19:48:00
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6. Cormorant Fit - in Ships and Modules [original thread]
Originally by: Livia Tarquina Destroyers aren't for soloing and they can't take on cruisers unless your really skilled. I solo in .1 systems in my Coercer class Amarr Destroyer. It amazes me to see poor advice regarding ship builds wh...
- by Ominus Decre - at 2006.04.14 22:19:00
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7. 2nd tier Destroyers?? A needed ship for an availble roll... - in Ships and Modules [original thread]
Originally by: Sunar SunRunner If you want a Frig poper, just fly a Caracal with 5 assault launchers. The standard missiles are fast enough to catch any inty and dont care about how close they are too you and suffer no dmg penalty due to s...
- by Ominus Decre - at 2006.04.14 22:08:00
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8. 2nd tier Destroyers?? A needed ship for an availble roll... - in Ships and Modules [original thread]
Originally by: Gronsak dont you guys think destroyers are a bit **** atm? imo destroyers and BC are crap for pvp destroyers have far too high a sig and die easilly to medium weapons. BC have too high a sig and die easilly to BS i know ...
- by Ominus Decre - at 2006.04.14 19:18:00
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9. 2nd tier Destroyers?? A needed ship for an availble roll... - in Ships and Modules [original thread]
Originally by: HippoKing Originally by: lofty29 Originally by: HippoKing caldari missile destroyer will happen if we get tier2s, and i can imagine it being quite uber... Flycatcher my idea is of a t1 one. that mea...
- by Ominus Decre - at 2006.04.14 17:23:00
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10. 2nd tier Destroyers?? A needed ship for an availble roll... - in Ships and Modules [original thread]
Originally by: lofty29 Originally by: HippoKing caldari missile destroyer will happen if we get tier2s, and i can imagine it being quite uber... Flycatcher Loffty, would you be kind enough to elaborate on your minimalisti...
- by Ominus Decre - at 2006.04.14 16:41:00
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11. 2nd tier Destroyers?? A needed ship for an availble roll... - in Ships and Modules [original thread]
I currently use an Amarr Coercer. My fitting arraingments are: 5x Medium Pulse Laser II 3x nos 1x AB II and a few other goodies.... I'll occasionaly drop in 2x Gattling Pulse Laser II's to allow for a 400m rolled plate module. I can catch someon...
- by Ominus Decre - at 2006.04.14 16:40:00
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12. 2nd tier Destroyers?? A needed ship for an availble roll... - in Ships and Modules [original thread]
There's a definite roll for the need of additional destroyers. The current aviable options are severly limited to point as to make the ships a liability during engagements. There needs to be an alternate destroyer type availble at Destory lvl 3 o...
- by Ominus Decre - at 2006.04.14 15:49:00
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13. Considering Amarr to minmitar switch - in Ships and Modules [original thread]
Edited by: Ominus Decre on 13/02/2006 19:26:53 Originally by: pewbic hare Im just not enjoying lasers....stuck to 2 damage types, the large cap use, and the damage seems fairly poor so far. But i am loving the rifter. prefer it over ...
- by Ominus Decre - at 2006.02.13 19:23:00
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14. Cruor setup? - in Ships and Modules [original thread]
Edited by: Ominus Decre on 13/02/2006 19:03:46 A friend and I looted one of these from a spawn in .5 space our 2nd to 3rd week ingame. It's sitting quietly waiting for the right momment to spring into action. I'll express my take on the ship.....
- by Ominus Decre - at 2006.02.13 19:02:00
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15. Best Belt Piracy Frigate? - in Ships and Modules [original thread]
Edited by: Ominus Decre on 28/12/2005 00:00:17 Well, even though this is a t1 frigate OP I'll still throw this out there: The CRUOR !! 5/2/4 1 missleLauncher 3 turretHardpoints (is it 3 or 2...?) Special Ability: 50% reduction in Small Energ...
- by Ominus Decre - at 2005.12.28 00:00:00
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16. To Properly Outfit a Destroyer... - in Ships and Modules [original thread]
IS there anything that can be fitted into a hiSlot that scrambles a targets tracking? What effect would a Destroyer have if it were outfitted with 6 nosferatu's? In an alternate roll it would not make sense to attempt to "tank" although survivabi...
- by Ominus Decre - at 2005.12.17 21:57:00
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17. To Properly Outfit a Destroyer... - in Ships and Modules [original thread]
For the record, I've been playign EVE for about 10 days and will be activating at least one account. Now onto the topic. Destroyers have tremendous value although what I've read it appears that most players think "8 turrets = 8 guns". (in refer...
- by Ominus Decre - at 2005.12.17 18:10:00
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18. Amarr's Destroyer: COERCER (not used?) - in Ships and Modules [original thread]
Originally by: dantes inferno coercer was my fav destroyer up to me training harpy...u can either scramble or web...not both..though it can take a bit of dmg with a twin Small rep tech 2 and twin Cap rely set up. Sorry if I do not ...
- by Ominus Decre - at 2005.12.14 00:09:00
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19. Amarr's Destroyer: COERCER (not used?) - in Ships and Modules [original thread]
Originally by: Foulis But if you're dead-set on the coercer, train up the skill "Controlled Bursts" to reduce cap problems, put 3 damage mods , a small rep and maybe a set of plate (don't know if it'll fit) in low and a burner in the med ...
- by Ominus Decre - at 2005.12.13 18:23:00
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20. Amarr's Destroyer: COERCER (not used?) - in Ships and Modules [original thread]
Originally by: keepiru It runs out of cap much too fast, and the 1 mid is crippling . Can be good fun in 1vl/2 mishies though. I had been using a Punisher and thought to give this a run. I _am_ doing lvl 1 missions atm so...you thin...
- by Ominus Decre - at 2005.12.13 17:46:00
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